Intern Project 'Clash Of Gods'(Named 'Titan Wars' in Asia )
Platform: iOS/Android
Production: Concept Art House
Publisher: Spellgun
Publish Date: 2015 Fall
Download link:
https://play.google.com/store/apps/details?id=com.ppsgandroid.clashofgods&referrer=utm_source%3D42matters.com%26utm_medium%3Dplayboard.me
Production: Concept Art House
Publisher: Spellgun
Publish Date: 2015 Fall
Download link:
https://play.google.com/store/apps/details?id=com.ppsgandroid.clashofgods&referrer=utm_source%3D42matters.com%26utm_medium%3Dplayboard.me
I led the intern team at the Concept Art House to make three 3d environment. During the internship, except the regular making, my responsibility also was to distribute the missions to each intern member, and to communicate with our studio director and project manager. Furthermore, because the requirement of the project, I made three battlefields thru Unity engine.
Intern Project 'Hex Heroes'
Platform: PC/WillU
Production: Prismatic Games
Publish Data: 2016 Spring
Production: Prismatic Games
Publish Data: 2016 Spring
As my first internship, my responsibility was texturing on all architectures as well as UI props. My director requested hand-painted textures, but realism style for UI props. I did UV as well, because I had to consider the optimization issue for each texture sheets.