They are different with building models, especially for textures. Because I am also working for another new contest which hosted by Blizzard, so I actually have to figure out my time management. For those props as the cogs. The modeling part is not that difficult, however, great program, dDO has helped me to save a lot of time.
For this class, our main homework is to make a playable level. I started working with other 2 partners, a concept artist and a programmer. Yesterday I got the concept-draft. Although the back view has no color, but I think this is enough. Today because the plan is done, so my mission for now is to finish modeling of characters and to rigging until it could be moved in the game.
So far, as the part about Uniform, which has been done about 90 %, and it would be done in this week, then goes to next step as texture and render.
I spent very long time to adjust the gusset because the original one was looking like a piece of wet cloth. That was not what I want. There are many photos for reference on Google and my ebooks about WWII US army officer uniform, I was inspired very much. |
AuthorSonny Li Sun Archives
January 2016
Categories |