Today, I imported some props into the Unreal4 for a testing. As the early post showed, I gave the snow cover shader for all the new props I just imported from 3ds max. All the texture sheets have done within Quixel suite and Substance designer, sort of textures were done in the Substance designer. Substance painter as well as substance designer is a very good tool for PBR texturing, finally I almost gave up the Quixel suite because the pipeline in Substance painter & substance designer seems more reasonable. Next step I will be keeping work with UV and texturing for trench object, which should be done in this week tho. BTW, I ill also upgrade the night skybox to replace the current skybox texture. |
AuthorSonny Li Sun Archives
January 2016
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