I've been struggling for my thesis since i came back from Socal.
So far I have done few props as abatis as well as landing vehicle truck, then I shaded for mountain, cliff, water, beach, abatis as well as landing vehicles. I am planning to make a several of vehicles and landing boat .
A lot of reference on the official site of UE4, also, some relevant forums are also helpful very much. Here I would like to say thanks for all the suggestions and assists online.
So far I have done few props as abatis as well as landing vehicle truck, then I shaded for mountain, cliff, water, beach, abatis as well as landing vehicles. I am planning to make a several of vehicles and landing boat .
A lot of reference on the official site of UE4, also, some relevant forums are also helpful very much. Here I would like to say thanks for all the suggestions and assists online.
In UE4. shading for terrain becomes easier compare to UDK, because there are several of new terrain related note can help user to separate different textures for a better looking terrain. Also, here I suggest all users to have a better understanding for Worldmachine, people have to understand how to export textures into each channels like R,G,B and alpha in a .tga photo.
Shading for beach, I considered to use vertex color painting, and of course. its runs based on shading too. because I can't adding more polys for more details, so i think if I give more decals on the beach, which should be very helpful to upgrade graphic display quality.